A leading economist theorizes that video games actually prevent crime.One of the mysteries of this recession is that the crime rate is continuing to drop. In previous economic downturns, the opposite was true.
Some of this can be attributed to better policing methods and longer sentences for criminals. But Harvard professor Lawrence Katz suspects that video games -- because they keep young men busy (and can be an outlet for their frustrations) -- are also contributing to this baffling reduction in the crime rate.
Katz stressed to The New York Times that this is just an untested theory. However, a study from a couple years ago concluded that the violent-crime rate is lower on weekends when a violent movie opens, a finding that suggests Katz's ideas about video games and crime may have some credence.
While it remains to be seen if video games really do prevent crime, we can say with a high degree of certainty that they prevent sex.


























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Friday 28 May
By Casey
Three things:
Historically the opposite is actually true - Crime rates tend to dip or even out during recessions.
Education and access to better medical care probably reduces crime over the long run as well as the controversial link of abortion to reduced crime rates(babies not being born into terrible socio-economic conditions don't grow up to be criminals).
Sex - Yes if all these supposed "angry young people" aren't "doin it" then they probably aren't out drinking or doing illicit drugs late into the evening hoping to get some since they are quite satisfied ogling Ryu's chest or Chun-Li's thighs.
One one more thing
The Internet - Everyone's connected so you can steal music and movies instead of jewels.
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Monday 31 May
By tarra
aion Server Private Servers Top 100
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Tuesday 24 May
By MW
"Understanding the Effects of Violent Video Games on Violent Crime"
Abstract:
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible selection of relatively violent people into playing violent video games. That is, they lack external validity. We investigate the relationship between the prevalence of violent video games and violent crimes. Our results are consistent with two opposing effects. First, they support the behavioral effects as in the psychological studies. Second, they suggest a larger voluntary incapacitation effect in which playing either violent or non-violent games decrease crimes. Overall, violent video games lead to decreases in violent crime.
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